C++ Innovation

C++ Innovation

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Wikipedia

C++ (pronounced “C plus plus”) is a general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or “C with Classes”. The language has expanded significantly over time, and modern C++ now has object-oriented, generic, and functional features in addition to facilities for low-level memory manipulation. It is almost always implemented as a compiled language, and many vendors provide C++ compilers, including the Free Software Foundation, LLVM, Microsoft, Intel, Embar cadero, Oracle, and IBM, so it is available on many platforms.

C++ - Wikipedia

C++ was designed with systems programming and embedded, resource-constrained software and large systems in mind, with performance, efficiency, and flexibility of use as its design highlights. C++ has also been found useful in many other contexts, with key strengths being software infrastructure and resource-constrained applications, including desktop applications, video games, servers (e.g. e-commerce, web search, or databases), and performance-critical applications (e.g. telephone switches or space probes).

C++ is standardized by the International Organization for Standardization (ISO), with the latest standard version ratified and published by ISO in December 2020 as ISO/IEC 14882:2020 (informally known as C++20). The C++ programming language was initially standardized in 1998 as ISO/IEC 14882:1998, which was then amended by the C++03, C++11, C++14, and C++17 standards. The current C++20 standard supersedes these with new features and an enlarged standard library. Before the initial standardization in 1998, C++ was developed by Stroustrup at Bell Labs since 1979 as an extension of the C language; he wanted an efficient and flexible language similar to C that also provided high-level features for program organization. Since 2012, C++ has been on a three-year release schedule with C++23 as the next planned standard.

In 1979, Bjarne Stroustrup, a Danish computer scientist, began work on “C with Classes“, the predecessor to C++. The motivation for creating a new language originated from Stroustrup’s experience in programming for his PhD thesis. Stroustrup found that Simula had features that were very helpful for large software development, but the language was too slow for practical use, while BCPL was fast but too low-level to be suitable for large software development. When Stroustrup started working in AT&T Bell Labs, he had the problem of analyzing the UNIX kernel with respect to distributed computing. Remembering his PhD experience, Stroustrup set out to enhance the C language with Simula-like features. C was chosen because it was general-purpose, fast, portable and widely used. As well as C and Simula’s influences, other languages also influenced this new language, including ALGOL 68, Ada, CLU and ML.

Initially, Stroustrup’s “C with Classes” added features to the C compiler, Cpre, including classes, derived classes, strong typing, inlining and default arguments.

In 1982, Stroustrup started to develop a successor to C with Classes, which he named “C++” (++ being the increment operator in C) after going through several other names. New features were added, including virtual functions, function name and operator overloading, references, constants, type-safe free-store memory allocation (new/delete), improved type checking, and BCPL style single-line comments with two forward slashes (//). Furthermore, Stroustrup developed a new, standalone compiler for C++, Cfront.

In 1984, Stroustrup implemented the first stream input/output library. The idea of providing an output operator rather than a named output function was suggested by Doug McIlroy (who had previously suggested Unix pipes).

In 1985, the first edition of The C++ Programming Language was released, which became the definitive reference for the language, as there was not yet an official standard. The first commercial implementation of C++ was released in October of the same year.

In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for the future standard. Later feature additions included templates, exceptions, namespaces, new casts, and a Boolean type.

In 1998, C++98 was released, standardizing the language, and a minor update (C++03) was released in 2003.

After C++98, C++ evolved relatively slowly until, in 2011, the C++11 standard was released, adding numerous new features, enlarging the standard library further, and providing more facilities to C++ programmers. After a minor C++14 update released in December 2014, various new additions were introduced in C++17. After becoming finalized in February 2020, a draft of the C++20 standard was approved on 4 September 2020 and officially published on 15 December 2020.

On January 3, 2018, Stroustrup was announced as the 2018 winner of the Charles Stark Draper Prize for Engineering, “for conceptualizing and developing the C++ programming language”.

As of 2022 C++ ranked fourth on the TIOBE index, a measure of the popularity of programming languages, after Python, C and Java.

One technique for innovating a solution to an identified problem is to actually attempt an experiment with many possible solutions. This technique was famously used by Thomas Edison’s laboratory to find a version of the incandescent light bulb economically viable for home use, which involved searching through thousands of possible filament designs before settling on carbonized bamboo.

This technique is sometimes used in pharmaceutical drug discovery. Thousands of chemical compounds are subjected to high-throughput screening to see if they have any activity against a target molecule which has been identified as biologically significant to a disease. Promising compounds can then be studied; modified to improve efficacy and reduce side effects, evaluated for cost of manufacture; and if successful turned into treatments.

The related technique of A/B testing is often used to help optimize the design of web sites and mobile apps. This is used by major sites such as amazon.com, Facebook, Google, and Netflix. Procter & Gamble uses computer-simulated products and online user panels to conduct larger numbers of experiments to guide the design, packaging, and shelf placement of consumer products. Capital One uses this technique to drive credit card marketing offers.

Programs of organizational innovation are typically tightly linked to organizational goals and growth objectives, to the business plan, and to market competitive positioning. Davila et al. (2006) note, “Companies cannot grow through cost reduction and reengineering alone… Innovation is the key element in providing aggressive top-line growth, and for increasing bottom-line results”.

One survey across a large number of manufacturing and services organizations found that systematic programs of organizational innovation are most frequently driven by: improved quality, creation of new markets, extension of the product range, reduced labor costs, improved production processes, reduced materials cost, reduced environmental damage, replacement of products/services, reduced energy consumption, and conformance to regulations.

Different goals are appropriate for different products, processes, and services. According to Andrea Vaona and Mario Pianta, some example goals of innovation could stem from two different types of technological strategies: technological competitiveness and active price competitivenessTechnological competitiveness may have a tendency to be pursued by smaller firms and can be characterized as “efforts for market-oriented innovation, such as a strategy of market expansion and patenting activity.” On the other hand, active price competitiveness is geared toward process innovations that lead to efficiency and flexibility, which tend to be pursued by large, established firms as they seek to expand their market foothold. Whether innovation goals are successfully achieved or otherwise depends greatly on the environment prevailing in the organization.