Open source application engineer Innovation
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Wikipedia
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized software development model that encourages open collaboration. A main principle of open-source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open-source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open-source appropriate technology, and open-source drug discovery.
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Open source promotes universal access via an open-source or free license to a product’s design or blueprint, and universal redistribution of that design or blueprint. Before the phrase open source became widely adopted, developers and producers have used a variety of other terms. Open source gained hold with the rise of the Internet. The open-source software movement arose to clarify copyright, licensing, domain, and consumer issues.
Generally, open source refers to a computer program in which the source code is available to the general public for use or modification from its original design. Code is released under the terms of a software license. Depending on the license terms, others may then download, modify, and publish their version (fork) back to the community.
Many large formal institutions have sprung up to support the development of the open-source movement, including the Apache Software Foundation, which supports community projects such as the open-source framework Apache Hadoop and the open-source HTTP server Apache HTTP.
The sharing of technical information predates the Internet and the personal computer considerably. For instance, in the early years of automobile development a group of capital monopolists owned the rights to a 2-cycle gasoline-engine patent originally filed by George B. Selden. By controlling this patent, they were able to monopolize the industry and force car manufacturers to adhere to their demands, or risk a lawsuit.
In 1911, independent automaker Henry Ford won a challenge to the Selden patent. The result was that the Selden patent became virtually worthless and a new association (which would eventually become the Motor Vehicle Manufacturers Association) was formed. The new association instituted a cross-licensing agreement among all US automotive manufacturers: although each company would develop technology and file patents, these patents were shared openly and without the exchange of money among all the manufacturers. By the time the US entered World War II, 92 Ford patents and 515 patents from other companies were being shared among these manufacturers, without any exchange of money (or lawsuits).
Early instances of the free sharing of source code include IBM’s source releases of its operating systems and other programs in the 1950s and 1960s, and the SHARE user group that formed to facilitate the exchange of software. Beginning in the 1960s, ARPANET researchers used an open “Request for Comments” (RFC) process to encourage feedback in early telecommunication network protocols. This led to the birth of the early Internet in 1969.
The sharing of source code on the Internet began when the Internet was relatively primitive, with software distributed via UUCP, Usenet, IRC, and Gopher. BSD, for example, was first widely distributed by posts to comp.os.linux on the Usenet, which is also where its development was discussed. Linux followed in this model.
There is an example of “open source,” meaning the source code was published, but not free software (purchasing a license was still required for use), in 1996. Other recollection have it in use during the 1980s.
It was later proposed by a group of people in the free software movement who were critical of the political agenda and moral philosophy implied in the term “free software” and sought to reframe the discourse to reflect a more commercially minded position. In addition, the ambiguity of the term “free software” was seen as discouraging business adoption. However, the ambiguity of the word “free” exists primarily in English as it can refer to cost. The group included Christine Peterson, Todd Anderson, Larry Augustin, Jon Hall, Sam Ockman, Michael Tiemann and Eric S. Raymond. Peterson suggested “open source” at a meeting held at Palo Alto, California, in reaction to Netscape’s announcement in January 1998 of a source code release for Navigator. Linus Torvalds gave his support the following day, and Phil Hughes backed the term in Linux Journal. Richard Stallman, the founder of the free software movement, quickly decided against endorsing the term. Netscape released its source code under the Netscape Public License and later under the Mozilla Public License.
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Raymond was especially active in the effort to popularize the new term. He made the first public call to the free software community to adopt it in February 1998. Shortly after, he founded The Open Source Initiative in collaboration with Bruce Perens.
The term gained further visibility through an event organized in April 1998 by technology publisher Tim O’Reilly. Originally titled the “Freeware Summit” and later known as the “Open Source Summit,” the event was attended by the leaders of many of the most important free and open-source projects, including Linus Torvalds, Larry Wall, Brian Behlendorf, Eric Allman, Guido van Rossum, Michael Tiemann, Paul Vixie, Jamie Zawinski, and Eric Raymond. At that meeting, alternatives to the term “free software” were discussed. Tiemann argued for “sourceware” as a new term, while Raymond argued for “open source.” The assembled developers took a vote, and the winner was announced at a press conference the same evening.
“Open source” has never managed to entirely supersede the older term “free software,” giving rise to the combined term free and open-source software (FOSS).
Some economists agree that open-source is an information good or “knowledge good” with original work involving a significant amount of time, money, and effort. The cost of reproducing the work is low enough that additional users may be added at zero or near zero cost – this is referred to as the marginal cost of a product. Copyright creates a monopoly so that the price charged to consumers can be significantly higher than the marginal cost of production. This allows the author to recoup the cost of making the original work. Copyright thus creates access costs for consumers who value the work more than the marginal cost but less than the initial production cost. Access costs also pose problems for authors who wish to create a derivative work—such as a copy of a software program modified to fix a bug or add a feature, or a remix of a song—but are unable or unwilling to pay the copyright holder for the right to do so.
Being organized as effectively a “consumers’ cooperative”, open source eliminates some of the access costs of consumers and creators of derivative works by reducing the restrictions of copyright. Basic economic theory predicts that lower costs would lead to higher consumption and also more frequent creation of derivative works. Organizations such as Creative Commons host websites where individuals can file for alternative “licenses”, or levels of restriction, for their works. These self-made protections free the general society of the costs of policing copyright infringement.
Others argue that since consumers do not pay for their copies, creators are unable to recoup the initial cost of production and thus have little economic incentive to create in the first place. By this argument, consumers would lose out because some of the goods they would otherwise purchase would not be available. In practice, content producers can choose whether to adopt a proprietary license and charge for copies, or an open license. Some goods which require large amounts of professional research and development, such as the pharmaceutical industry (which depends largely on patents, not copyright for intellectual property protection) are almost exclusively proprietary, although increasingly sophisticated technologies are being developed on open-source principles.
There is evidence that open-source development creates enormous value. For example, in the context of open-source hardware design, digital designs are shared for free and anyone with access to digital manufacturing technologies (e.g. Rep Rap 3D printers) can replicate the product for the cost of materials. The original sharer may receive feedback and potentially improvements on the original design from the peer production community.
Application performance engineering is a method to develop and test application performance in various settings, including mobile computing, the cloud, and conventional information technology (IT).
According to the National Institute of Standards and Technology, nearly four out of every five dollars spent on the total cost of ownership of an application is directly attributable to finding and fixing issues post-deployment. A full one-third of this cost could be avoided with better software testing.
Application performance engineering attempts to test software before it is published. While practices vary among organizations, the method attempts to emulate the real-world conditions that software in development will confront, including network deployment and access by mobile devices. Techniques include network virtualization.
