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Wikipedia
A computer is a digital electronic machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a “complete” computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for “full” operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster.
A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links billions of other computers and users.
Early computers were meant to be used only for calculations. Simple manual instruments like the abacus have aided people in doing calculations since ancient times. Early in the Industrial Revolution, some mechanical devices were built to automate long tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit (IC) chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power and versatility of computers have been increasing dramatically ever since then, with transistor counts increasing at a rapid pace (as predicted by Moore’s law), leading to the Digital Revolution during the late 20th to early 21st centuries.
Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a microprocessor, along with some type of computer memory, typically semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joystick, etc.), output devices (monitor screens, printers, etc.), and input/output devices that perform both functions (e.g., the 2000s-era touchscreen). Peripheral devices allow information to be retrieved from an external source and they enable the result of operations to be saved and retrieved.
According to the Oxford English Dictionary, the first known use of computer was in a 1613 book called The Yong Mans Gleanings by the English writer Richard Brathwait: “I haue read the truest computer of Times, and the best Arithmetician that euer [sic] breathed, and he reduceth thy dayes into a short number.” This usage of the term referred to a human computer, a person who carried out calculations or computations. The word continued with the same meaning until the middle of the 20th century. During the latter part of this period women were often hired as computers because they could be paid less than their male counterparts. By 1943, most human computers were women.
The Online Etymology Dictionary gives the first attested use of computer in the 1640s, meaning ‘one who calculates’; this is an “agent noun from compute (v.)”. The Online Etymology Dictionary states that the use of the term to mean “‘calculating machine’ (of any type) is from 1897.” The Online Etymology Dictionary indicates that the “modern use” of the term, to mean ‘programmable digital electronic computer’ dates from “1945 under this name; [in a] theoretical [sense] from 1937, as Turing machine.
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture’s machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported.
Assembly code is converted into executable machine code by a utility program referred to as an assembler. The term “assembler” is generally attributed to Wilkes, Wheeler and Gill in their 1951 book The Preparation of Programs for an Electronic Digital Computer, who, however, used the term to mean “a program that assembles another program consisting of several sections into a single program”. The conversion process is referred to as assembly, as in assembling the source code. The computational step when an assembler is processing a program is called assembly time.
Because assembly depends on the machine code instructions, each assembly language is specific to a particular computer architecture.
Sometimes there is more than one assembler for the same architecture, and sometimes an assembler is specific to an operating system or to particular operating systems. Most assembly languages do not provide specific syntax for operating system calls, and most assembly languages can be used universally with any operating system, as the language provides access to all the real capabilities of the processor, upon which all system call mechanisms ultimately rest. In contrast to assembly languages, most high-level programming languages are generally portable across multiple architectures but require interpreting or compiling, much more complicated tasks than assembling.
In the first decades of computing, it was commonplace for both systems programming and application programming to take place entirely in assembly language. While still irreplaceable for some purposes, the majority of programming is now conducted in higher-level interpreted and compiled languages. In “No Silver Bullet”, Fred Brooks summarised the effects of the switch away from assembly language programming: “Surely the most powerful stroke for software productivity, reliability, and simplicity has been the progressive use of high-level languages for programming. Most observers credit that development with at least a factor of five in productivity, and with concomitant gains in reliability, simplicity, and comprehensibility.
Today, it is typical to use small amounts of assembly language code within larger systems implemented in a higher-level language, for performance reasons or to interact directly with hardware in ways unsupported by the higher-level language. For instance, just under 2% of version 4.9 of the Linux kernel source code is written in assembly; more than 97% is written in C.
Assembly language uses a mnemonic to represent, e.g., each low-level machine instruction or opcode, each directive, typically also each architectural register, flag, etc. Some of the mnemonics may be built in and some user defined. Many operations require one or more operands in order to form a complete instruction. Most assemblers permit named constants, registers, and labels for program and memory locations, and can calculate expressions for operands. Thus, programmers are freed from tedious repetitive calculations and assembler programs are much more readable than machine code. Depending on the architecture, these elements may also be combined for specific instructions or addressing modes using offsets or other data as well as fixed addresses. Many assemblers offer additional mechanisms to facilitate program development, to control the assembly process, and to aid debugging.
Some are column oriented, with specific fields in specific columns; this was very common for machines using punched cards in the 1950s and early 1960s. Some assemblers have free-form syntax, with fields separated by delimiters, e.g., punctuation, white space. Some assemblers are hybrid, with, e.g., labels, in a specific column and other fields separated by delimiters; this became more common than column oriented syntax in the 1960s.
All of the IBM assemblers for System/360, by default, have a label in column 1, fields separated by delimiters in columns 2-71, a continuation indicator in column 72 and a sequence number in columns 73-80. The delimiter for label, opcode, operands and comments is spaces, while individual operands are separated by commas and parentheses.
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs.
Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources.
For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer – from cellular phones and video game consoles to web servers and super computers.
The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. mac OS by Apple Inc. is in second place (14.84%), and the varieties of Linux are collectively in third place (2.81%). In the mobile sector (including smartphones and tablets), Android’s share is 70.82% in the year 2020. According to third quarter 2016 data, Android’s share on smartphones is dominant with 87.5 percent with a growth rate of 10.3 percent per year, followed by Apple’s iOS with 12.1 percent with per year decrease in market share of 5.2 percent, while other operating systems amount to just 0.3 percent. Linux distributions are dominant in the server and super computing sectors. Other specialized classes of operating systems (special-purpose operating systems), such as embedded and real-time systems, exist for many applications. Security-focused operating systems also exist. Some operating systems have low system requirements (e.g. light-weight Linux distribution). Others may have higher system requirements.
Some operating systems require installation or may come pre-installed with purchased computers (OEM-installation), whereas others may run directly from media (i.e. live CD) or flash memory (i.e. USB stick).
A single-tasking system can only run one program at a time, while a multi-tasking operating system allows more than one program to be running concurrently. This is achieved by time-sharing, where the available processor time is divided between multiple processes. These processes are each interrupted repeatedly in time slices by a task-scheduling subsystem of the operating system. Multi-tasking may be characterized in preemptive and cooperative types. In preemptive multitasking, the operating system slices the CPU time and dedicates a slot to each of the programs. Unix-like operating systems, such as Linux—as well as non-Unix-like, such as AmigaOS—support preemptive multitasking. Cooperative multitasking is achieved by relying on each process to provide time to the other processes in a defined manner. 16-bit versions of Microsoft Windows used cooperative multi-tasking; 32-bit versions of both Windows NT and Win9x used preemptive multi-tasking.
nstallation (or setup) of a computer program (including device drivers and plugins), is the act of making the program ready for execution. Installation refers to the particular configuration of a software or hardware with a view to making it usable with the computer. A soft or digital copy of the piece of software (program) is needed to install it. There are different processes of installing a piece of software (program). Because the process varies for each program and each computer, programs (including operating systems) often come with an installer, a specialised program responsible for doing whatever is needed (see below) for the installation. Installation may be part of a larger software deployment process.
Installation typically involves code (program) being copied/generated from the installation files to new files on the local computer for easier access by the operating system, creating necessary directories, registering environment variables, providing separate program for un-installation etc. Because code is generally copied/generated in multiple locations, uninstallation usually involves more than just erasing the program folder. For example, registry files and other system code may need to be modified or deleted for a complete uninstallation.
Some computer programs can be executed by simply copying them into a folder stored on a computer and executing them. Other programs are supplied in a form unsuitable for immediate execution and therefore need an installation procedure. Once installed, the program can be executed again and again, without the need to reinstall before each execution.
Common operations performed during software installations include:
- Making sure that necessary system requirements are met
- Checking for existing versions of the software
- Creating or updating program files and folders
- Adding configuration data such as configuration files, Windows registry entries or environment variables
- Making the software accessible to the user, for instance by creating links, shortcuts or bookmarks
- Configuring components that run automatically, such as daemons or Windows services
- Performing product activation
- Updating the software versions
These operations may require some charges or be free of charge. In case of payment, installation costs means the costs connected and relevant to or incurred as a result of installing the drivers or the equipment in the customers’ premises.
Some installers may attempt to trick users into installing junk ware such as various forms of adware, toolbars, trial ware or software of partnering companies. To prevent this, extra caution on what exactly is being asked to be installed is needed. The installation of additional software then can simply be skipped or unchecked (this may require the user to use the “custom”, “detailed” or “expert” version of the installation procedure).
Such malicious conduct is not necessarily a decision by the software developers or their company but can also be an issue of external installers such as the Download.com installer by CNET.
As mentioned earlier, some computer programs need no installation. This was once usual for many programs which run on DOS, the classic Mac OS, Atari TOS and AmigaOS. As computing environments grew more complex and fixed hard drives replaced floppy disks, the need for tangible installation presented itself. For example Commodore released the Installer for Amiga.
A class of modern applications that do not need installation are known as portable applications, as they may be roamed around onto different computers and run. Similarly, there are live operating systems, which do not need installation and can be run directly from a bootable CD, DVD, USB flash drive or loaded over the network as with thin clients. Examples are AmigaOS 4.0, various Linux distributions, MorphOS or Mac OS versions 1.0 through 9.0. (See live CD and live USB.) Finally, web applications, which run inside a web browser, do not need installation.
A custom installation allows the installer to choose to select components or parts that are required to be installed. This is sometimes preferred as opposed to installing the full suite of software components. Some situations that require the need for a custom install might be where only the basic components are required which are smaller in size instead of the full components which may take up too much hard drive space.
On Windows systems, this is the most common form of installation. An installation process usually needs a user who attend it to make choices, such as accepting or declining an end-user license agreement (EULA), specifying preferences such as the installation location, supplying passwords or assisting in product activation. In graphical environments, installers that offer a wizard-based interface are common. Attended installers may ask users to help mitigate the errors. For instance, if the disk in which the computer program is being installed was full, the installer may ask the user to specify another target path or clear enough space in the disk. A common misconception is unarchivation, which is not considered an installation action because it does not include user choices, such as accepting or declining EULA.
A “silent installation” is an installation that does not display messages or windows during its progress. “Silent installation” is not the same as “unattended installation” (see below): All silent installations are unattended but not all unattended installations are silent. The reason behind a silent installation may be convenience or subterfuge. Malware and viruses can be installed silently when a person clicks on a link while working at a business they think is real but is a hacker’s program download. For normal users silent installation is not of much use, but in bigger organizations where thousands of users work, deploying the applications becomes a typical task and for that reason silent installation is performed so that the application is installed in the background without affecting the work of the user. Silent parameters can vary from software to software; if a software/application has silent parameters, it can be checked by ” <software.exe> /? ” or ” <software.exe> /help ” or ” <software.exe> -help “.
Silently installing a software program can be used to deploy a program on networks in educational institutions, including primary and secondary education and universities, in addition to business, government, and corporate networks. The person managing the silent installation can choose to add a desktop shortcut, for example, to silently install Google Drive with a desktop shortcut.