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Wikipedia
Computer Communication, Internet
A computer is a digital electronic machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a “complete” computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for “full” operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster.
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A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links billions of other computers and users.
Early computers were meant to be used only for calculations. Simple manual instruments like the abacus have aided people in doing calculations since ancient times. Early in the Industrial Revolution, some mechanical devices were built to automate long tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit (IC) chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power and versatility of computers have been increasing dramatically ever since then, with transistor counts increasing at a rapid pace (as predicted by Moore’s law), leading to the Digital Revolution during the late 20th to early 21st centuries.
Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a microprocessor, along with some type of computer memory, typically semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joystick, etc.), output devices (monitor screens, printers, etc.), and input/output devices that perform both functions (e.g., the 2000s-era touchscreen). Peripheral devices allow information to be retrieved from an external source and they enable the result of operations to be saved and retrieved.
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both.
Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: protocols are to communication what programming languages are to computations. An alternate formulation states that protocols are to communication what algorithms are to computation.
Multiple protocols often describe different aspects of a single communication. A group of protocols designed to work together is known as a protocol suite; when implemented in software they are a protocol stack.
Internet communication protocols are published by the Internet Engineering Task Force (IETF). The IEEE (Institute of Electrical and Electronics Engineers) handles wired and wireless networking and the International Organization for Standardization (ISO) handles other types. The ITU-T handles telecommunications protocols and formats for the public switched telephone network (PSTN). As the PSTN and Internet converge, the standards are also being driven towards convergence.
One of the first uses of the term protocol in a data-commutation context occurs in a memorandum entitled A Protocol for Use in the NPL Data Communications Network written by Roger Scantlebury and Keith Bartlett in April 1967.
On the ARPANET, the starting point for host-to-host communication in 1969 was the 1822 protocol, which defined the transmission of messages to an IMP. The Network Control Protocol (NCP) for the ARPANET was first implemented in 1970. The NCP interface allowed application software to connect across the ARPANET by implementing higher-level communication protocols, an early example of the protocol layering concept.

Networking research in the early 1970s by Robert E. Kahn and Vint Cerf led to the formulation of the Transmission Control Program (TCP). Its RFC 675 specification was written by Cerf with Yogen Dalal and Carl Sunshine in December 1974, still a monolithic design at this time.
The International Networking Working Group agreed a connectionless datagram standard which was presented to the CCIT in 1975 but was not adopted by the ITU or by the ARPANET. International research, particularly the work of Rémi Després, contributed to the development of the X.25 standard, based on virtual circuits by the ITU-T in 1976. Computer manufacturers developed proprietary protocols such as IBM’s Systems Network Architecture (SNA), Digital Equipment Corporation’s DECnet and Xerox Network Systems.
TCP software was redesigned as a modular protocol stack. Originally referred to as IP/TCP, it was installed on SATNET in 1982 and on the ARPANET in January 1983. The development of a complete protocol suite by 1989, as outlined in RFC 1122 and RFC 1123, laid the foundation for the growth of TCP/IP as a comprehensive protocol suite as the core component of the emerging Internet.
International work on a reference model for communication standards led to the OSI model, published in 1984. For a period in the late 1980s and early 1990s, engineers, organizations and nations became polarized over the issue of which standard, the OSI model or the Internet protocol suite, would result in the best and most robust computer networks.
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Internet access is the ability of individuals and organizations to connect to the Internet using computer terminals, computers, and other devices; and to access services such as email and the World Wide Web. Internet access is sold by Internet service providers (ISPs) delivering connectivity at a wide range of data transfer rates via various networking technologies. Many organizations, including a growing number of municipal entities, also provide cost-free wireless access and landlines.
Availability of Internet access was once limited, but has grown rapidly. In 1995, only 0.04 percent of the world’s population had access, with well over half of those living in the United States, and consumer use was through dial-up. By the first decade of the 21st century, many consumers in developed nations used faster broadband technology, and by 2014, 41 percent of the world’s population had access, broadband was almost ubiquitous worldwide, and global average connection speeds exceeded one megabit per second.
