White Paper on Introduction To Computer, History, Characteristics, Components

White Paper on Introduction To Computer, History, Characteristics, Components

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Wikipedia

computer is a digital electronic machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a “complete” computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for “full” operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster.

Computer - Wikipedia

A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links billions of other computers and users.

Early computers were meant to be used only for calculations. Simple manual instruments like the abacus have aided people in doing calculations since ancient times. Early in the Industrial Revolution, some mechanical devices were built to automate long tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit (IC) chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power and versatility of computers have been increasing dramatically ever since then, with transistor counts increasing at a rapid pace (as predicted by Moore’s law), leading to the Digital Revolution during the late 20th to early 21st centuries.

Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a microprocessor, along with some type of computer memory, typically semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joystick, etc.), output devices (monitor screens, printers, etc.), and input/output devices that perform both functions (e.g., the 2000s-era touchscreen). Peripheral devices allow information to be retrieved from an external source and they enable the result of operations to be saved and retrieved.

According to the Oxford English Dictionary, the first known use of computer was in a 1613 book called The Yong Mans Gleanings by the English writer Richard Brathwait: “I haue  read the truest computer of Times, and the best Arithmetician that euer [sic] breathed, and he reduceth thy dayes into a short number.” This usage of the term referred to a human computer, a person who carried out calculations or computations. The word continued with the same meaning until the middle of the 20th century. During the latter part of this period women were often hired as computers because they could be paid less than their male counterparts. By 1943, most human computers were women.

The Online Etymology Dictionary gives the first attested use of computer in the 1640s, meaning ‘one who calculates’; this is an “agent noun from compute (v.)”. The Online Etymology Dictionary states that the use of the term to mean “‘calculating machine’ (of any type) is from 1897.” The Online Etymology Dictionary indicates that the “modern use” of the term, to mean ‘programmable digital electronic computer’ dates from “1945 under this name; [in a] theoretical [sense] from 1937, as Turing machine“.

Devices have been used to aid computation for thousands of years, mostly using one-to-one correspondence with fingers. The earliest counting device was probably a form of tally stick. Later record keeping aids throughout the Fertile Crescent included calculi (clay spheres, cones, etc.) which represented counts of items, probably livestock or grains, sealed in hollow unbaked clay containers. The use of counting rods is one example.

The history of computing is longer than the history of computing hardware and modern computing technology and includes the history of methods intended for pen and paper or for chalk and slate, with or without the aid of tables.

Digital computing is intimately tied to the representation of numbers, But long before abstractions like the number arose, there were mathematical concepts to serve the purposes of civilization. These concepts are implicit in concrete practices such as:

History of computing - Wikipedia

  • One-to-one correspondence, a rule to count how many items, e.g. on a tally stick, eventually abstracted into numbers.
  • Comparison to a standard, a method for assuming reproducibility in a measurement, for example, the number of coins.
  • The 3-4-5 right triangle was a device for assuring a right angle, using ropes with 12 evenly spaced knots, for example.

Eventually, the concept of numbers became concrete and familiar enough for counting to arise, at times with sing-song mnemonics to teach sequences to others. All known human languages, except the Piraha language, have words for at least “one” and “two”, and even some animals like the blackbird can distinguish a surprising number of items.

Advances in the numeral system and mathematical notation eventually led to the discovery of mathematical operations such as addition, subtraction, multiplication, division, squaring, square root, and so forth. Eventually the operations were formalized, and concepts about the operations became understood well enough to be stated formally, and even proven. See, for example, Euclid’s algorithm for finding the greatest common divisor of two numbers.

By the High Middle Ages, the positional Hindu–Arabic numeral system had reached Europe, which allowed for systematic computation of numbers. During this period, the representation of a calculation on paper actually allowed calculation of mathematical expressions, and the tabulation of mathematical functions such as the square root and the common logarithm (for use in multiplication and division) and the trigonometric functions. By the time of Isaac Newton’s research, paper or vellum was an important computing resource, and even in our present time, researchers like Enrico Fermi would cover random scraps of paper with calculation, to satisfy their curiosity about an equation. Even into the period of programmable calculators, Richard Feynman would unhesitatingly compute any steps which overflowed the memory of the calculators, by hand, just to learn the answer; by 1976 Feynman had purchased an HP-25 calculator with a 49 program-step capacity; if a differential equation required more than 49 steps to solve, he could just continue his computation by hand.

Mathematical statements need not be abstract only; when a statement can be illustrated with actual numbers, the numbers can be communicated and a community can arise. This allows the repeatable, verifiable statements which are the hallmark of mathematics and science. These kinds of statements have existed for thousands of years, and across multiple civilizations, as shown below:

The earliest known tool for use in computation is the Sumerian abacus, and it was thought to have been invented in Babylon c. 2700–2300 BC. Its original style of usage was by lines drawn in sand with pebbles. Abaci, of a more modern design, are still used as calculation tools today. This was the first known calculator and most advanced system of calculation known to date – preceding Archimedes by 2,000 years.

In c. 1050–771 BC, the south-pointing chariot was invented in ancient China. It was the first known geared mechanism to use a differential gear, which was later used in analog computers. The Chinese also invented a more sophisticated abacus from around the 2nd century BC known as the Chinese abacus.

In the 5th century BC in ancient India, the grammarian Pāṇini formulated the grammar of Sanskrit in 3959 rules known as the Ashtadhyayi which was highly systematized and technical. Panini used metarules, transformations and recursions.

In the 3rd century BC, Archimedes used the mechanical principle of balance (see Archimedes Palimpsest#Mathematical content) to calculate mathematical problems, such as the number of grains of sand in the universe (The sand reckoner), which also required a recursive notation for numbers (e.g., the myriad myriad).

The Antikythera mechanism is believed to be the earliest known mechanical analog computer. It was designed to calculate astronomical positions. It was discovered in 1901 in the Antikythera wreck off the Greek island of Antikythera, between Kythera and Crete, and has been dated to circa 100 BC.

Mechanical analog computer devices appeared again a thousand years later in the medieval Islamic world and were developed by Muslim astronomers, such as the mechanical geared astrolabe by Abū Rayhān al-Bīrūnī, and the torquetum by Jabir ibn Aflah. According to Simon Singh, Muslim mathematicians also made important advances in cryptography, such as the development of cryptanalysis and frequency analysis by Alkindus. Programmable machines were also invented by Muslim engineers, such as the automatic flute player by the Banū Mūsā brothers, and Al-Jazari’s humanoid robots and castle clock, which is considered to be the first programmable analog computer.

During the Middle Ages, several European philosophers made attempts to produce analog computer devices. Influenced by the Arabs and Scholasticism, Majorcan philosopher Ramon Llull (1232–1315) devoted a great part of his life to defining and designing several logical machines that, by combining simple and undeniable philosophical truths, could produce all possible knowledge. These machines were never actually built, as they were more of a thought experiment to produce new knowledge in systematic ways; although they could make simple logical operations, they still needed a human being for the interpretation of results. Moreover, they lacked a versatile architecture, each machine serving only very concrete purposes. In spite of this, Llull’s work had a strong influence on Gottfried Leibniz (early 18th century), who developed his ideas further, and built several calculating tools using them.

In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems. The architecture of a system refers to its structure in terms of separately specified components of that system and their interrelationships.

Some definitions of architecture define it as describing the capabilities and programming model of a computer but not a particular implementation. In other definitions computer architecture involves instruction set architecture design, micro architecture design, logic design, and implementation.

The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine. When building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept. Two other early and important examples are:

  • John von Neumann’s 1945 paper, First Draft of a Report on the EDVAC, which described an organization of logical elements; and
  • Alan Turing’s more detailed Proposed Electronic Calculator for the Automatic Computing Engine, also 1945 and which cited John von Neumann’s paper.

The term “architecture” in computer literature can be traced to the work of Lyle R. Johnson and Frederick P. Brooks, Jr., members of the Machine Organization department in IBM’s main research center in 1959. Johnson had the opportunity to write a proprietary research communication about the Stretch, an IBM-developed super computer for Los Alamos National Laboratory (at the time known as Los Alamos Scientific Laboratory). To describe the level of detail for discussing the luxuriously embellished computer, he noted that his description of formats, instruction types, hardware parameters, and speed enhancements were at the level of “system architecture”, a term that seemed more useful than “machine organization”.

Subsequently, Brooks, a Stretch designer, opened Chapter 2 of a book called Planning a Computer System: Project Stretch by stating, “Computer architecture, like other architecture, is the art of determining the needs of the user of a structure and then designing to meet those needs as effectively as possible within economic and technological constraints.”

Brooks went on to help develop the IBM System/360 (now called the IBM z Series) line of computers, in which “architecture” became a noun defining “what the user needs to know”. Later, computer users came to use the term in many less explicit ways.

The earliest computer architectures were designed on paper and then directly built into the final hardware form. Later, computer architecture prototypes were physically built in the form of a transistor–transistor logic (TTL) computer—such as the prototypes of the 6800 and the PA-RISC—tested, and tweaked, before committing to the final hardware form. As of the 1990s, new computer architectures are typically “built”, tested, and tweaked—inside some other computer architecture in a computer architecture simulator; or inside a FPGA as a soft microprocessor; or both—before committing to the final hardware form.