White paper on Mobile application developer
COURTESY :- vrindawan.in
Wikipedia
A mobile application or app is a computer program or software application designed to run on a mobile device such as a phone, tablet, or watch. Mobile applications often stand in contrast to desktop applications which are designed to run on desktop computers, and web applications which run in mobile web browsers rather than directly on the mobile device.
Apps were originally intended for productivity assistance such as email, calendar, and contact databases, but the public demand for apps caused rapid expansion into other areas such as mobile games, factory automation, GPS and location-based services, order-tracking, and ticket purchases, so that there are now millions of apps available. Many apps require Internet access. Apps are generally downloaded from app stores, which are a type of digital distribution platforms.
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The term “app”, short for “application”, has since become very popular; in 2010, it was listed as “Word of the Year” by the American Dialect Society.
Apps are broadly classified into three types: native apps, hybrid and web apps. Native applications are designed specifically for a mobile operating system, typically iOS or Android. Web apps are written in HTML5 or CSS and typically run through a browser. Hybrid apps are built using web technologies such as JavaScript, CSS, and HTML5 and function like web apps disguised in a native container.
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Most mobile devices are sold with several apps bundled as pre-installed software, such as a web browser, email client, calendar, mapping program, and an app for buying music, other media, or more apps. Some pre-installed apps can be removed by an ordinary uninstall process, thus leaving more storage space for desired ones. Where the software does not allow this, some devices can be rooted to eliminate the undesired apps.
Apps that are not preinstalled are usually available through distribution platforms called app stores. These may operated by the owner of the device’s mobile operating system, such as the App Store (iOS) or Google Play Store; by the device manufacturers, such as the Galaxy Store and Huawei App Gallery; or by third parties, such as the Amazon App store and F-Droid.
Usually, they are downloaded from the platform to a target device, but sometimes they can be downloaded to laptops or desktop computers. Apps can also be installed manually, for example by running an Android application package on Android devices.
Some apps are freeware, while others have a price, which can be upfront or a subscription. Some apps also include micro transactions and/or advertising. In any case, the revenue is usually split between the application’s creator and the app store. The same app can, therefore, cost a different price depending on the mobile platform.
Mobile apps were originally offered for general productivity and information retrieval, including email, calendar, contacts, the stock market and weather information. However, public demand and the availability of developer tools drove rapid expansion into other categories, such as those handled by desktop application software packages. As with other software, the explosion in number and variety of apps made discovery a challenge, which in turn led to the creation of a wide range of review, recommendation, and curation sources, including blogs, magazines, and dedicated online app-discovery services. In 2014 government regulatory agencies began trying to regulate and curate apps, particularly medical apps. Some companies offer apps as an alternative method to deliver content with certain advantages over an official website.
With a growing number of mobile applications available at app stores and the improved capabilities of smartphones, people are downloading more applications to their devices. Usage of mobile apps has become increasingly prevalent across mobile phone users. A May 2012 com Score study reported that during the previous quarter, more mobile subscribers used apps than browsed the web on their devices: 51.1% vs. 49.8% respectively. Researchers found that usage of mobile apps strongly correlates with user context and depends on user’s location and time of the day. Mobile apps are playing an ever-increasing role within healthcare and when designed and integrated correctly can yield many benefits.
Market research firm Gartner predicted that 102 billion apps would be downloaded in 2013 (91% of them free), which would generate $26 billion in the US, up 44.4% on 2012’s US$18 billion. By Q2 2015, the Google Play and Apple stores alone generated $5 billion. An analyst report estimates that the app economy creates revenues of more than €10 billion per year within the European Union, while over 529,000 jobs have been created in 28 EU states due to the growth of the app market.
Mobile app development is the act or process by which a mobile app is developed for mobile devices, such as personal digital assistants, enterprise digital assistants or mobile phones. These software applications are designed to run on mobile devices, such as a smartphone or tablet computer. These applications can be pre-installed on phones during manufacturing platforms, or delivered as web applications using server-side or client-side processing (e.g., JavaScript) to provide an “application-like” experience within a web browser. Application software developers also must consider a long array of screen sizes, hardware specifications, and configurations because of intense competition in mobile software and changes within each of the platforms. Mobile app development has been steadily growing, in revenues and jobs created. A 2013 analyst report estimates there are 529,000 direct app economy jobs within the EU then 28 members (including the UK), 60 percent of which are mobile app developers.
As part of the development process, mobile user interface (UI) design is also essential in the creation of mobile apps. Mobile UI considers constraints, contexts, screen, input, and mobility as outlines for design. The user is often the focus of interaction with their device, and the interface entails components of both hardware and software. User input allows for the users to manipulate a system, and device’s output allows the system to indicate the effects of the users’ manipulation. Mobile UI design constraints include limited attention and form factors, such as a mobile device’s screen size for a user’s hand(s). Mobile UI contexts signal cues from user activity, such as location and scheduling that can be shown from user interactions within a mobile app. Overall, mobile UI design’s goal is mainly for an understandable, user-friendly interface. Functionality is supported by mobile enterprise application platforms or integrated development environments (IDEs).
Mobile UIs, or front-ends, rely on mobile back-ends to support access to enterprise systems. The mobile back-end facilitates data routing, security, authentication, authorization, working off-line, and service orchestration. This functionality is supported by a mix of middle ware components including mobile app server, mobile back end as a service (M BaaS), and service-oriented architecture (SOA) infrastructure.
The platform organizations needed to develop, deploy and manage mobile apps are made from many components and tools which allow a developer to write, test and deploy applications into the target platform environment.
Criteria for selecting a development platform usually contains the target mobile platforms, existing infrastructure and development skills. When targeting more than one platform with cross-platform development it is also important to consider the impact of the tool on the user experience. Performance is another important criteria, as research on mobile apps indicates a strong correlation between application performance and user satisfaction. Along with performance and other criteria, the availability of the technology and the project’s requirement may drive the development between native and cross-platform environments. To aid the choice between native and cross-platform environments, some guidelines and benchmarks have been published. Typically, cross-platform environments are reusable across multiple platforms, leveraging a native container while using HTML, CSS, and JavaScript for the user interface. In contrast, native environments are targeted at one platform for each of those environments. For example, Android development occurs in the Eclipse IDE using Android Developer Tools (ADT) plugins, Apple iOS development occurs using X code IDE with Objective-C and/or Swift, Windows and BlackBerry each have their own development environments.
Mobile applications are first tested within the development environment using emulators and later subjected to field testing. Emulators provide an inexpensive way to test applications on mobile phones to which developers may not have physical access. The following are examples of tools used for testing application across the most popular mobile operating systems.
- Google Android Emulator – an Android emulator that is patched to run on a Windows PC as a standalone app, without having to download and install the complete and complex Android SDK. It can be installed and Android compatible apps can be tested on it.
- The official Android SDK Emulator – a mobile device emulator which mimics all of the hardware and software features of a typical mobile device (without the calls).
- Test iPhone – a web browser-based simulator for quickly testing iPhone web applications. This tool has been tested and works using Internet Explorer 7, Firefox 2 and Safari 3.
- iPhoney – gives a pixel-accurate web browsing environment and it is powered by Safari. It can be used while developing web sites for the iPhone. It is not an iPhone simulator but instead is designed for web developers who want to create 320 by 480 (or 480 by 320) websites for use with iPhone. iPhoney will only run on OS X 10.4.7 or later.
- BlackBerry Simulator – There are a variety of official BlackBerry simulators available to emulate the functionality of actual BlackBerry products and test how the device software, screen, keyboard and track wheel will work with application.
- Windows UI Automation – To test applications that use the Microsoft UI Automation technology, it requires Windows Automation API 3.0. It is pre-installed on Windows 7, Windows Server 2008 R2 and later versions of Windows. On other operating systems, you can install using Windows Update or download it from the Microsoft Web site.
- MobiOne Developer – a mobile Web integrated development environment (IDE) for Windows that helps developers to code, test, debug, package and deploy mobile Web applications to devices such as iPhone, BlackBerry, Android, and the Palm Pre. Mob One Developer was officially declared End of Life by the end of 2014.
- eggPlant: A GUI-based automated test tool for mobile app across all operating systems and devices.
- Ranorex: Test automation tools for mobile, web and desktop apps.
- Test droid: Real mobile devices and test automation tools for testing mobile and web apps.
Many patent applications are pending for new mobile phone apps. Most of these are in the technological fields of business methods, database management, data transfer, and operator interface.
